Players can also visit other places outside of the main map, like the Capsule Corporation headquarters, Mr. There are more NPCs to interact with, and talking with player avatars has returned. Shops are more spread out, there are distinct parts of the map, and you can even fly or zip around on vehicles. This time around, it actually feels like a city. When you’re not in battle, you’ll get to explore the new and improved Toki Toki City. It’s a bunch of fan service, but it’s fan service done right, and in a way that doesn’t feel cloying or one-note. Players get the chance to experience another romp through Dragon Ball’s past within a fun, well-written original narrative. What if Nappa and Vegeta both had Great Ape forms, for example? What if Ginyu took over Vegeta’s body instead of Goku’s? And, most crucially for series nerds like myself: what if Turles and Lord Slug got the chance to be more fleshed-out villains, instead of one-off punching bags for 45-minute, non-canon movies? The fairly substantial main missions answer all these questions, and many more. This Time Patroller is tasked with the same job as last time: examine anomalies in history and make them right again. Picking up a while after Xenoverse’s ending, players control a customized rookie Time Patroller, while their custom character from the last game is transferred and becomes an actual side character. The narrative is probably the best-written piece of Dragon Ball fan fiction out there.
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